According to Business 2.0: (1) Biointeractive materials (smart clothes etc); (2) genetically engineered fuel crops; (3) bionics; (4); direct brain-computer interaction; (5) genotyping; (6) a posteriori theories (using computing power to analyse data and identify trends, rules, etc); (7) molecular manufacturing; (8) quantum nucleonics (tapping the power of atomic nuclei).
(From Busines 2.0)
Tuesday, May 28, 2002
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